About This Game Enjoy this fan-made dungeon crawler crossover between old-school boardgames like Heroquest, Warhammer Quests and good oldies like Diablo I and DungeonMaster. Wander evil-packed dungeons and battle golems, demons and other soul-less creatures with dozen of hours of gameplay through many campaigns, heroes, a plethora of weapons, armors, potions and magic spells at your disposal. Released in 2013, the game has greatly evolved in content and quality with help from it's community of early players. All the game assets, quests and campaigns are available freely in the game folder so that anybody can extend the game if they want to. Submit your extensions and mods to the workshop to share with the community. Share with your friends and spread the word. The bigger the community, the more content we will all enjoy. 1075eedd30 Title: Mighty DungeonsGenre: Adventure, Casual, Indie, RPGDeveloper:Yohan Launay, Frederic GaillardPublisher:Laylio GamesRelease Date: 3 Mar, 2015 Mighty Dungeons Download 10 Mb Simple, nostalgic, and makes me want to break out the D20 :)If you want a chill oldschool dungeon crawler, this is for you. I enjoyed this little budget game so far. It feels like Heroquest but better. Done 5 of 8 campaigns already in about 5.5 hours. That being said, one playthrough and I think I'll be done with it. I'm guessing I'll get about 10 hours tops out of it playing with one of the OP toons.For the price, if you enjoyed Heroquest as a kid, this is worth.UPDATE: Underestimated this game. I was playing with permanent death and in the last map of the 7th campaign I was overconfident and ran into a room through a secret door with 8 powerful toons all giving each other gang bonus. First one smacked me around silly.It's got more depth than you first think through the first few campaigns. I would recommend running it with non-perma death first to get a feel for the whole campaign, THEN, if you feel like it run it a second time with perma death. That's my plan.On the other hand, this game has gotten better as it went along. Challenging and more fun than I would have expected and clearly my first playthrough estimates were wrong. 10 hours have passed and I'm still playing it.. Fantastic little game, palyed for nearly 4 hours in my first session , very addictive and some really nice mechanics, I love how leveling up your character is linked to the achievments in the game , really makes you want to get them all to level up.I am a little little dissapointed that you dont seem to be able to collect loot, instead, if you have say a shield and pick one up in a dungeon it just adds durabilty to the sheild you have equiped intstead of just putting the loot in the inventory so you can go back and sell it , however that is just a minor gripe because I am a loot \u2665\u2665\u2665\u2665\u2665 , Also a dev that really seems passionate about his game , its really nice to see these days.Overall a certain 9\/10 from me ... :). This game sits in my wishlist for a long time but during this summer sale I decided to buy it. Started with a barbarian to learn the mechanics. Made some bad decision but I am able to finish the first 3 campaign easily. So far so good. I gathered enough points to upgrade so I have increased attack speed, attack and defense for my bloodthirsty barbarian. Rushing through Chaos Gods campaign gives me the first surprise: end boss wipes the floor with me. From 2 hits. WTF? OK maybe I missed something so let's get back to Skeltor campaign. End boss kicks my butt. Again. What the hell is going on here?After reading through the Steam forum (because there is no any in-game or offline manual) I found that this is some kind of difficulty curve, means if you upgrade your character monsters upgraded too. This works fine for thrash mobs, but bosses get CRAZY HIGH stats you never can beat them. Upgrading your character again will upgrade the bosses too and so on, and so on...I understand the concept but this is silly. Character upgrades should be rewarding not punishing. I have to go back to early levels to farm gold, upgrade my equipment to compensate (!) my character stat upgrades. Or start a new character and completely AVOID ANY CHARACTER UPGRADES which is ridiculous in an rpg game.As much as I enjoy the game until this point I am so disappointed and can not recommend it.. This is a sleeper hit. It is addictive and old school table top board game rolled into one. Worthy of the price.. For some reason, I thought I liked this lite RPG back when it was on iOS. I'm not really sure why that was, because playing through the PC version revealed it to be a relatively brainless and lackluster experience.Gameplay-wise, playing a warrior class is a rather easy and boring experience, with the only interesting parts of the game being your first campaign or so, when you still have to trade off between trying to hit enemies in the head for high damage but only a 25-35% chance to hit, or hitting them in the body for normal damage 100% of the time. Quickly, however, you reach the point where your equipped weapon is good enough that you kill most enemies before they get a chance to attack you, and after that the only real threat comes from enemies who can do hundreds of damage if they get a turn. "Fortunately", though probably not for game balance, this is a game with purchasable invincibility potions that last an entire fight (or five!), making even those a fairly easy task. I can't say how it'd have been if I picked a class that focused on spellcasting, however.The game also generally lacks in interesting loot until the last campaign, with almost everything being buyable in the store rather than being found in a dungeon, which ends up adding to the mediocre feeling, especially since the majority of the armor items only have two or three varieties, meaning that the only items that even really drop are weapons and potions. The main exception is the final campaign, which adds a bunch of weapons stronger than the previous best weapons near the end of the game... as well as a limited-use weapon called the Soul Eater that kills anything in one shot, but only has five uses. Fortunately, the blacksmith in town will repair it infinitely for free, so it really has infinite uses once you get it back to town.Engine-wise, the game also is rather lackluster, suffering from notable slowdown if the game is left open for a while, slowing down when I attempt to purchase toolkits, having some issues with line-of-sight being drawn through solid stone blockades or other walls at times, and the last campaign giving me several crash-like bugs, where nothing in the game would respond to clicking any more, as well as outright crashes in the last mission. Also, once a mission's requirements are complete, all of the enemies get random-seeming stat boosts, making them much harder than they would be. As a result, it's almost always good to kill everything in a mission before you complete the requirements for it, which can be awkward and appears to be the result of either a bug or an undocumented (at least, so far as I could see) feature.The story is also lacking in most places, mostly being mission descriptions that give an excuse for why you're hacking up monsters in nearly identical-looking dungeons and short in-mission blurbs often riddled with typos. The only obnoxious bit I really remember is that the final campaign ends with a cultist saying their dark god(dess?) will soon revive... and, well, that's the end of the last campaign. That said, story is clearly not supposed to be the draw of this game.Graphically, the game is rather boring and repetitive... until the last campaign, which has some issues with the tileset at times (external walls not being visible until the inside of the building is visible in the town maps, for instance) as well as some minor issues with how tightly-packed some of the maps are, but which is way more visually impressive than the rest of the game. Unfortunately, the seven campaigns before the Black Sheep campaign have you basically going into areas that all look the same again and again. While some of this is clearly due to the HeroQuest inspiration, HeroQuest was working with the limitations of a physical board and still included custom tiles for every expansion.Last but not least, this game loves hilariously blatant copyright violations, which I found kind of amusing - the hidden campaign is almost exactly the original 12 missions from HeroQuest translated to the game's format, and there are cameo appearances by Drizzt do'Urden, Raistlin Majere, Liliana Vess, and Sephiroth. A bunch of other stuff in the game also uses names and terms (like deity names and locations) from Dungeons & Dragons. While Hasbro\/Games Workshop might frown at the Origins campaign if they knew about it, I still felt it was a cool addition. The other stuff just seems silly and unnecessary.All in all, I can't recommend this game, mostly because almost all of the game is combat but it doesn't have a very solid combat system, instead having one that quickly devolves into "hit attack until the enemy dies, or drink a potion of invulnerability at the start of combat if it's really nasty and then hit attack until the enemy dies." The bug-ridden engine, lack of interesting loot, and general bland and repetitive feeling of 7\/8 of the campaigns are also issues, but the core gameplay not being fun is the main reason this is a thumbs-down.. I quite like this game, its very simple but eh, sometimes simple is good. It's a lite dungeon crawler that has several dungeons that can be completed fairly quickly which makes it a great game for those in-between breaks. It does have some minor flaws (like the last level of The Black Sheep Quests can freeze up and make you exit the game but your progress is saved). There are many different characters to choose from which gives you lots of options when playing the game. They also have specialized armours and equipment for each of the different classes\/characters. Overall, I'd say this is a pretty decent game.Pros:-Quick and simple-Achievements are fairly easy to get (I got a perfect game in less than 20 hours)-Great character\/class selection-You can upgrade your equipment-Achievements unlock hero points to upgrade your characterCons:-Some glitches in maps (like you start one and you can't attack or be attacked by monsters, it corrects itself if you leave the map and re-enter, also, the last Black Sheep Quest can freeze and the program stop working half-way through the game, but game saves your place and progress when you restart the game)-Achievements unlock hero points, so when you have all the achievements, you can't progress further without entering cheat codes-To get the Origins campaign you have to enter a special code (and the origins campaign is situated inbetween your current list of campaigns which effects some difficulty\/playability of the game) The last game is very anticlimatic as it gives you these super weapons and then there's no big bad monster to defeat. It's very anticlimatic if you just fought the Goblin King which is really the last big threat in the game Overall, I rate it at a 9.5\/10. Pros:AddictiveFun Active Developer, quick to fix bugs.Price is reasonableDoes not require a great deal of hard drive space.Basically just like D&D, Diablo, HeroQuest and other boardgame style rpgs. No complex rules to learn, and you can jump right in. Lots of different characters, spells and weapons. Has an attribute system instead of leveling up, which makes for more challenging play decisions. Game has a blacksmith where you repair and fortify your weapons. Great for a quick game if you are pressed for time, or if you are just waiting around. Cons:Still needs some testing, can be buggy.Mobile port, this version is improved from the mobile.. It's been an old school dungeon delving feast of late with the release of Warhammer Quest, Dark Quest, Runers, Darkest Dungeon, continuous updates of Desktop Dungeons and so many other ways to punch and be punched by monsters it drives a grizzled veteran to glorious distraction. Right before turning last night at 5 AM I decided to check Steam one more time. And what do I fnd but a glorious gem called Mighty Dungeons! As one old wizard once said, "stay awhile and listen." [NOTE: Sorry Blizzard, I'm dead broke so even if you do try to sue me for using a line, you won't get a cent. Besides, I'm protected by the academic fair use clause AND the Malodorous Ring of Power Against Megacorporations so, bite me].Wow, where to begin? I don't write reviews as a sort of list as I am too addle pated so intead I'll write a review. [Get on with it! - ed.].What we have here intrepid Steamers is an unabashed love letter to boardgame classics like the legendary Heroquest and that is a Very Good Thing (TM). Veterans know the ropes of course: complete quests by punching monsters and finding Important Stuff (TM). The game comes with 8 campaigns each with 8 to 12 quests per campaign. It's Heroquest mashed together with Dungeonmaster and apologies to you young'uns out there that have the addled notion that Skyrim is the only game in town. You want heroes? You got 'em with a bucketload of choices from warriors and elves to murderin' maulin' minotaurs (I love alliteration), and if you are feeling especially murderous you can be a demon and almost anything else in between. Each hero has her\/his strengths and weaknesses and because there are so many choices, replayability is high out of the gate. Additionally, you can repeat quests as often as you like but with each repeat the monsters get significantly tougher and the rewards diminish to prevent over farming for gold runs. Of course in gamer speak that means that one MUST repeat quests because the developer has thrown down the proverbial gauntlet. ;)The game started life in iOS land. But wait, don't run away! This version has been made PC worthy by ramping up the difficulty, full screen resolution support AND the ability to create new content for the game! I should state that there is no level editor per se included but creating content is VERY easy and if you visit mighty-dungeons.com you will find all kids of guides. That said, the developer indicated that he is working on uploading some tools to Steam Workshop. I can only imagine what twisted mightiness will emerge from the sick.. errrr.. I mean BRILLIANT minds that haunt Steam.You can make this game play as you like it. Do you want to play it as a roguelike with all the odds against you an permadeath? Tick off the appropriate boxes and die - a lot. It could be however that you had a really crappy day at work or you want to punch your professor for assigning a 50 page paper on Hegel's Reason in History that's due in two days. Well then, tick off the godlike option and slay all in your path. You won't get your paper done but at least you won't be jailed for trying to faceroll your professor.Do not let the games iOS looks deceive you. The boardgame style serves a purpose in that it focuses on the most important component in any game, namely, game play. Quite a long review for a game that only costs a fiver but this game is so very content rich and I haven't even scratched the surface. It costs less than a Starbuck's coffee and you don't have to deal with a cranky barista. The developer is VERY active on the community hub and get this: there was a gamer who couldn't choose between this or Dark Quest. The developer told the gamer to buy Dark Quest to support a fellow indie developer THEN e-mail him and he would give the gamer a free Steam key for Mighty Dungeons. This my friends is the kind of developer that deserves support. He releases a wonderful game for a song, helps out a competing developer, and a member of the community.May the fleas of a thousand camels infest your [insert area here] if you don't buy this.
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Mighty Dungeons Download 10 Mb
Updated: Mar 18, 2020
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